Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

Thursday, April 23, 2009

And now for something completely different...

Before my fascination with Cygnar, I was enthralled by 40K's Tau Empire. Though not painted - or even completely assembled - I have at least an 1000 point Hunter Cadre, including a Forge World Great Knarloc and a pair of Remora Drones. In fact, I'm a moderator over on Advanced Tau Tactica, pretty much the paramount source for Tau tactics and strategies on intarweb.

Another moderator, SpartanTau, and I were promoted from the ranks at the same time. We've always had a "brothers in arms" approach toward the forums, especially because we're both college students. As this school year started to come to a close, ST suggested we do a Crisis Suit swap, in which our battlefield avatars entered an officer exchange program and temporarily joined the other moderator's cadre, à la TNG's "A Matter of Honor."

He immediately set about making a heavily converted, up-armored Crisis Suit, which is going to look freakin' awesome. I've always been a little more conservative in my model building, but I wanted to do conversion that was worthy of such an exchange. So, behold Shas'vre Lyi'ot:

Shas'vre Lyi'ot

The plan is to make several magnetized heads, allowing ST to switch out the Space Marine helmet for an army-specific trophy - all the better to taunt opponents with!

All thing said, the conversion was rather simple. I still need to greenstuff the left hand, to obscure the magnets, but that shouldn't be a problem. I had to cut apart both the the left arm and left leg, right at the knee/elbow joint. Tamiya Extra Thin Cement made the conversion possible because it melted the plastic, nicely glueing the parts together and obscuring any terrible plastic gashes I had created. And yep, that's a real Texan rock beneath his foot!

Thursday, March 19, 2009

A Tale of Two Games

I started with the Tau a little over two years ago. I have roughly 1000 points of Tau, more if I equip my hunter cadre just right. But in all the time I've had them, I've only played a handful of games, the majority under the (incredibly awesome) 4th Edition Combat Patrol rules. I've constructed plenty, but have only one Piranha, two XV-15s, one Crisis Suit commander, and half a squad of Fire Warriors painted.

I guess my experience is really not that different from most peoples - walk into your local game store, and there's a good chance most of the armies won't be painted (white or black base-coating excluded), and may only be partially constructed. I could just suck it up and play... but the oppressive weight of so many unfinished models gets to you.

I think I lost my momentum early one, when I carefully and meticulously crafted my very first Fire Warrior team. So much effort and detail went into making that squad unique - a different pose here, a pointing hand there. And then I realized the squad made up just a fraction - and a small fraction! - of my total fighting force. There's just so much work to do to have a fully-functioning 1000-point cadre, and each little building block requires a (seemingly) disproportionate modeling effort compared to its point-cost and usefulness on the battlefield.

Last summer, about nine months back, I got introduced to Warmachine. I bought the rulebook and two blisters - the alternate Sorscha and the variant Journeyman Warcaster. I couldn't make up my mind between Khador and Cygnar, nor could I even bring myself to invest in a Warmachine army: I had a massive and unfinished Tau cadre, and the "local" Warmachine hangout was twenty minutes down the highway.

This all changed at the beginning of this year, when I discovered Asgard Games had just opened up. The location was right, and I knew the owners - Will and DJ - from the Rice Village Games Workshop. Warmachine is really popular at Asgard, so I went ahead and took the plunge.